AutoCAD Civil 3D 2016 Productivity Pack 3

by: Dave Simeone | 06/10/2016
Estimated Reading time: 4 - 6 minutes

I’m happy to announce the release of AutoCAD Civil 3D 2016 Productivity Pack 3 as a benefit for subscribers of Autodesk AutoCAD Civil 3D as well as the Autodesk Infrastructure Design Premium and Ultimate Suites. There are a few things that I want to point out about this new deliverable…

C3D 2016 PP3 Toolbox

Civil 3D 2016 Productivity Pack 3 user interface

Enables broad adoption of improvements

One thing that makes this deliverable unique is that it’s an enhancement to a “prior” version of AutoCAD Civil 3D. As you you’ve hopefully heard, AutoCAD Civil 3D 2017 began shipping in April and we’ve historically targeted delivery of new functionality on the newest release. That said, we understand that not all organizations can/will adopt this new release in the near term which ultimately impacts the value of these improvements on our overall customer base. In this case, we determined that we could implement this new functionality in a way that could benefit our customers who are relying on AutoCAD Civil 3D 2016 for production. Note that there is a similar effort around delivery of incremental improvements underway for AutoCAD Civil 3D 2017. We’ll keep you informed as these deliverables become available.

ProPack 2016 plan

Delivery of ongoing improvements for AutoCAD Civil 3D subscription customers

Provides workflows for survey and mapping professionals

There are number of workflow areas that fit into the very broad “survey” category that we’ve been researching for inclusion in our product roadmap. Some are general AutoCAD Civil 3D improvements (e.g., surface modeling, production drafting, etc.). Others fall into the area of reality capture (e.g., classification, extraction, etc.).  We’ve also seen more and more users leveraging other environments for processing of field data which translates into improvements related to model interoperability. Without going into any detail, I can say that these are all areas that we’re investing in across our portfolio. One area that I can talk about now is our new solution for traverse creation, editing, analysis and reporting. AutoCAD Civil 3D 2016 Productivity Pack 3 adds the following capabilities:

  • New traverse creation and editing environment that combines numeric and graphical interaction to help users create points and linear features in your drawing. A surveyor can efficiently input a deed using 10-key numeric input and a designer can create design or existing conditions geometry using a broad array of input options. The drawing canvas provides real-time feedback so that you can QA your work as you go. Note that this replaces previous tools including the COGO Editor in Productivity Pack 1.
  • New Traverse Adjustment utility that can read geometry created in the new Traverse Editor in order to analyze, balance and generate reports.

Introduces content that you can easily leverage and extend

Subassembly Composer opens up the ability for a non-programmer to create subassemblies for use in AutoCAD Civil 3D corridor models. Civil 3D 2016 Productivity Pack 3 includes a collection of new subassemblies that you can use immediately or alter/expand in Subassembly Composer to meet your requirements. Our approach is to use the same authoring tools that are available to use when we create content. The other example of this is in our use of the Kameleon Labs project to create gravity and pressure content.

In conclusion – We’re committed to delivering beneficial workflow improvements that you can easily adopt on your current production version(s) of AutoCAD Civil 3D. This is a development and delivery approach that you’ll see us accelerate and mature going forward. These improvements are available as subscription entitlements either from the Autodesk Desktop Application or via download from your Autodesk Account.

Thanks

Dave Simeone

Senior Product Manager – AutoCAD Civil 3D

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1 comments
MKWeb
MKWeb

Hello Dave,

I have a request concerning Sections. It would be wonderful if you could enable a way to weed vertices in a section once you switch it from Dynamic to Static. Most of the time the sections for Cut-Fill are simply unusable as dynamic sections and we have to switch them to static to allow us to edit the FG section to match the corridor. If we were able to weed the extra vertices (in the attached image, from the Back of curb to existing ground is a straight grade and there is no need for all the extra vertices as it slows down production and serves no purpose).


Thanks,

Mark Hultgren